Assassin'S CREED
Codename INVICTUS

Work
Core Level Design
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Create and establish the metric system that will be used in the future of our game.
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Contribute to the creation of documentation, on maps layout, Gameplay ingredients, metric system, 3Cs.
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Establish an appropriate difficulty and flow within game levels.
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Prototype new and defining gamemodes.
Leadership
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Put into place meetings for the teams to sparks important brainstorm session.
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Collaborated with Tech Design and Tech Art team on maps, to develop streamlining tools that will help creation.
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Assist multidisciplinary cells meetings and give critical feedback.
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Track, update, create own tasks using JIRA.
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Facilitated the onboarding process of new level designer intern.
Support
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Work and help closely fellow senior level designer
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Share knowledge with team to expand our working tools set and aptitudes
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Participate and organize playsession to gather valuable feedback when testing a feature or review map layouts.
Working with QC as part of debugging process and communitate relevant information to solve issues.
