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Assassin'S CREED
 


   Codename INVICTUS

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Work
Core Level Design
  • Create and establish the metric system that will be used in the future of our game.
     

  • Contribute to the creation of documentation, on maps layout, Gameplay ingredients, metric system, 3Cs.
     

  • Establish an appropriate difficulty and flow within game levels.
     

  • Prototype new and defining gamemodes.

Leadership
  • Put into place meetings for the teams to sparks important brainstorm session.
     

  • Collaborated with Tech Design and Tech Art team on maps, to develop streamlining tools that will help creation.
     

  • Assist multidisciplinary cells meetings and give critical feedback.
     

  • Track, update, create own tasks using JIRA.
     

  • Facilitated the onboarding process of new level designer intern.

Support
  • Work and help closely fellow senior level designer
     

  • Share knowledge with team to expand our working tools set and aptitudes
     

  • Participate and organize playsession to gather valuable feedback when testing a feature or review map layouts.

    Working with QC as part of debugging process and communitate relevant information to solve issues.

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