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Jonathan Larose

Level Designer

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ABOUT ME

Always had a passion for video game, from playing with my Gameboy Color to now.

I've studied in Science for 3 years & Art for 2 years, eventually I reoriented myself into videogame, as this is a lot more speaking to me.

My years studying Science and Art both helped me understand important parts of video game conception. I've learn how to work efficiently and organized. I am diligent on my work and always inclined to help my friends and coworkers. I love to work in teams of good working people. My art years makes it easier to understand other artists and levels up communication.

Now after 3 years into studying Video game conception, I've learn a lot of skills like, animation, modelling, texture, 3D environment, Art director... Since I'm a level designer, have had learn these skills helps a lot into understanding the workflow of others. I like good synergy in teams, its always more fun when you work together.

I am an organized person, I've held the role of Art director adviser between 3 teams during my 5th semester. The goal was to make sure all the project follows the Art of our original project. I was able to work with my team making our game and at the same time guide 2 other teams of 10 people and more. 

I like to show my work, unfinish or not. As a level designer its extremely important for me to show what I have done to get as soon as possible feedback. Playtests are really important and I love to hear what people have to say about my levels, I do not get offended at all because I analyze feedback and use it to make a better level. I am open to all and very easy to speak to.

FORMATION

Baccalauréat en Animation 3D et Design Numérique. NAD-UQAC

Diplôme d'étude collégiale en Arts visuel Cégep de Sherbrooke

Diplôme d'étude collégiale en Sciences pures et appliqués, Cégep de Sherbrooke

SKILLS

Software : Unreal Engine, Maya, Substance Painter, Adobe Photoshop
 

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