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Jonathan Larose

Level Designer

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ABOUT ME

Born in Quebec, Canada, I am a passionate level designer, flexible, hard working, quick to adjust.

 

I've always had a passion for video game, from playing with my Gameboy Color to now.

I've studied in Science for 3 years & Art for 2 years, eventually I reoriented myself into videogame, my first love, now its my career.

Along the way, I've acquired many skills such as understanding rational design, leadership, planning, and good communication. But also I can do animation, modelling, 3D environment... These skills have helped me a lot to understanding the workflow of others. Good communication and understanding leads to good synergy in teams.

Dream team = Big Dreams!

I love video games and I've got the best way to share it with others in my work.​​

Pleasure

Fluent in french and english (Both spoken and written)

Montréal, Québec,

Canada

FORMATION

Baccalauréat en Animation 3D et Design Numérique. NAD-UQAC

Diplôme d'étude collégiale en Arts visuel Cégep de Sherbrooke

Diplôme d'étude collégiale en Sciences pures et appliqués, Cégep de Sherbrooke

SKILLS

Level Design, Communication, Game Design, Problem Solver, Team Work.

SOFTWARE

Unreal Engine, Maya, Substance Painter, Adobe Photoshop, Anvil, Confluence. JIRA

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Réferences :
Julien Franchineau
Level Designer Director


Linkedin: https://www.linkedin.com/in/julien-franchineau-077a2353/

Audrey Chocquet-Le Roy
Lead Level Designer 


Linkedin : https://www.linkedin.com/in/audelo/

Maxime Vézina
Senior Level Designer


Linkedin : https://www.linkedin.com/in/maximevezina/

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